Category Archives: video juegos


Are these Playstation 3 Games Compelling To Buy PS3?

Are these Playstation 3 Games Compelling To Buy PS3?

Analyze Playstation 3’s slogan “Play B3yond”. Does it say to you the best visuals or the best experience? Or a combination of both?

As expected to a console that’s so labeled with cutting edge technology, Playstation 3 is expected to pop some impressive game line that feature the best visuals. And guess what, yes it had. A number of Playstation 3 games have flexed graphical muscles of the system one time or another. And truth to tell, I’ve never seen a skin texture so lifelike than Fight Night: Round 3. Even the landed punches and the resulting distorted faces are so lifelike. And there are only few games that can rival the gritty atmosphere set inside Call of Duty 3. So realistic that it could trigger mechanical response of even veteran and jaded players for its pragmatic realism.

Here’s a list of must-have Playstation 3 games:

Call of Duty 3

Call of Duty 3 is a highly anticipated title. Set in the midst of the gritty World War atmosphere, Call of Duty 3 is a shooter game where you take control of a young soldier bent to make small things count. Call of Duty 3 sets the best game atmosphere, playing it could immerse you to an environment you’d practically believe. So convincing that when I played the game, I just stood there looking at everything, actually checking if there are glitches that could give the game feel away. If you are buying a Playstation 3 console, don’t miss this game title.

Fight Night: Round 3

EA Sports is known to deliver games showcasing the best visuals. And they release impressive line of sports games: NBA Live, Madden, FIFA…etc. Fight Night: Round 3 is no exception. But what sets it apart from others is its too lifelike skin textures. If you haven’t seen the visuals of Fight Night: Round 3, you haven’t seen any Playstation 3 games. Even the knockout replays is so convincing that it can get real nasty at times, watching those faces pounded to deformity by blows. Will I recommend this title? Yes of course, especially if you love sports.

Genji: Days of the Blade

Too bad this game suffers from severe blandness, too bland that you’d desire a teaspoon of salt 30 minutes into the game. But what it lacks for game play, it has the best game visuals of the Playstation 3. If you were wowed by Final Fantasy 7: Advent Children, you should have this title. Lifelike mythical Japanese characters are so well made it like watching a CGI animation.

Playstation 3 does have a menu for better Playstation 3 games. Titles like Call of Duty 3, Fight Night: Round 3 and Resistance: Fall of Man are the best, the rest are degrees of lameness. Are these Playstation 3 games compelling enough to buy a $600 console? Perhaps it could. But it may not be enough for you to buy a PS3.

You see, Playstation 3 games are carrying an arrogance of their own. And if Playstation 3 games fail to deliver the way a consumer expects, it wouldn’t be hard to imagine where the next option for gaming would lie.


Free Casino Game

Free Casino Game

KWD: 22/403 = 5.45%

Free Casino Game

Free casino game is sometimes a part of the casinos promotional activities. Players who frequent a particular casino get coupons for a free casino game. It all depends on what free casino game the casino is promoting. Free casino game could be provided in blackjack, video poker, slot machines, craps, roulette, Pai Gow, Let it Ride, Caribbean Poker, keno and others. You can win great prizes too using the coupon which gives free casino games. You can win prizes with the free casino game coupons similar to those playing for a fee. The more you play at the casino, the more free casino games you will receive. Thereby giving you more chances to win.

Free casino game could also be provided online. Several hotel-casino in Las Vegas have bonded together to create a free casino game online so that guests who have never played at casinos before are given the chance to practice and learn the games. Free casino game is provided for players to familiarize themselves with the games and apply this knowledge once they are playing at the casinos. Free casino games in this instance mostly do not have prizes for the winners. Another purpose for the free casino game is for fun and entertainment over the internet. It is no big secret that playing casino is huge fun and filled with excitement. How much more if it is for free? Free casino game over the internet will definitely give you loads of fun. For gamblers, free casino game
over the internet will fulfill their needs to play and win. And what makes it more appealing is there is no risk of losing money since games at free casino games are provided free of charge. Sometimes free casino games sites on the internet give away prizes and cash. But it is important that before you sign up and begin playing that free casino game make sure that the information and details you provided online are secured as this may cause some problems later on. Free casino game should not share or sell your data to others. That is one risk you need to consider before signing up for those free casino games.

Free casino game can be one great source of fun without having to shell out huge sums of money. And you will also get to win exciting prizes in some free casino game online or land-based.


Rumination On The PS3 Game And Console

Rumination On The PS3 Game And Console

PS3 games have been long awaited by its fans. With the expected release of the PlayStation 3 console in November, 2006 approaching fast, gamers are enthusiastic about the new experience it offers. Sadly though, the new experience comes together with the PS3 games itself and not the game console that offers backward compatibility. Ergo, it is the new format of the games that is much awaited and not the actual player.

Just what does the new format of the PS3 games offer? Well due to its being written on Blue-Ray Discs, the gaming experience would be parallel to HDTV in terms of its quality. This is because of the ability of the disc to store 10x as much data as the DVD. Having the ability to store more data, it means that programmers are able to incorporate more features that would enable it to deliver high picture and interactive quality.

Given that, how much quality do we really need to enjoy a game? Gamers in the early 90s were satisfied with the picture and gaming quality of the popular Pacman game from Nintendo, the level at which people of today are satisfied with the quality of their gaming experience has always been in accord with the developments in technology. PS3 games would expectedly offer picture quality that is unmatched by any of its competitors.

After PS3 games, then what? Well, one would think that developments in the next decade would definitely grow at an exponential rate. It would not be unreasonable to expect that developers would come up with some gaming console that would enable its users to literally be in the game. Considering that virtual games are now present, continued research on the technology would probably yield devices that can be hook to our nervous system, and would function somewhat like holograms. It is, I guess, only our human imagination that truly limits what we can come up with in the next couple of decades.

So what are the potential problems that could arise from this advancement in gaming technology aside the declining academic performance of children? While PS3 games would definitely give out optimum performance, another aspect that grows in accordance to developments in technology is the cost.

The production of the game console, which is actually more than just a gaming console, as well as the PS3 games would most probably be only affordable for the high-end consumers. That is, during the first two years of production. Fortunately, the prices always go down after a couple of years. That is the only time when children, as well as adults in the lower ranks of society are able to enjoy a magnificent gaming experience. I guess that’s how things really work in this society.

Oh well. But nevertheless, PS3 games and all the others that will come soon will always be appreciated by the consumers. They would not really manufacture these things had there been no demand for it, won’t they? So enough with the ranting about its costs. PS3 games and others will remain and will continue to develop. So long as the technology is available, people will always find ways to apply them to whatever they could think of.


What Kids Learn That’s POSITIVE from Playing Video Games

What Kids Learn That’s POSITIVE from Playing Video Games

“Our family engages in "mindless" video games from time to time … but it’s treated like "junk food"…. It really has no "nutritional" value for our minds.” – Ben Armstrong 1
Like the observer above, many parents and critics express the opinion that computer and video games are “mindless,” i.e. that kids don’t learn anything beyond hand-eye coordination from the thousands of hours they spend playing video games. Other critics express the opinion that video games impart only negative messages and, in the words of one, “teach our kids to kill.” 2 Still others assert that while players may learn “about the game” they learn nothing “useful” about “real life.”
I think all of these positions are wrong.
For whenever one plays a game, and whatever game one plays, learning happens constantly, whether the players want it to, and are aware of it, or not. And the players are learning “about life,” which is one of the great positive consequences of all game playing. This learning takes place, continuously, and simultaneously in every game, every time one plays. One need not even pay much attention.
But we do need to pay some attention in order to analyze how and what players learn.
The first thing we need to pay attention to is the difference between a games’ “surface” messages, as presented in its in its graphics, audio and text (what is commonly called its “content”) and a game’s underlying messages and required skills. 3 I am not an apologist for all the content in computer games, but that “surface” content is all most critics ever see of a much richer experience. The fact is that in every game, a great deal of useful learning goes on in addition to, or even despite the game’s surface content, whatever that may be. This huge amount of powerful, positive learning is almost universally ignored by critics, parents and educators alike.
My key point is this: While it is possible to adjust the content of video and computer games to be more in synch with social or teaching objectives – and in some instances this is already happening – a lot of positive learning goes on even with the current content. In fact, as a learning tool, computer and video games may be the most powerful mechanism ever known. 4
So, particular content aside, let us examine what “useful” things kids actually learn about “real life” from playing the video and computer games with which they spend so much of their time. I will first talk generally, and then follow up with specific examples of several best-selling games.
Five “Levels of Learning” in Video Games
Let me suggest five “levels” in which learning happens in video and computer games. I’ll call these the “How,” “What,” “Why,” “Where,” and “When / Whether” levels of game learning. There are surely sophisticated names for them, but I dislike jargon. Because I think these five levels apply to a greater or lesser extent to all game players, at any age, I am generally not going to distinguish here between “older” kids and “younger” kids. However I think this distinction is sometimes useful, and can be broken down even further.
Learning Level 1: Learning How
The most explicit level of learning that takes place as one plays a video or computer game is that one is learning how to do something. As one plays one learns, gradually or quickly, the moves of the game – how the various characters, pieces, or anything else operate and what you can make them do. One learns how to drag tiles to build up a virtual city or theme park. One learns how to virtually fight and protect oneself. One learns how to train a creature and make it evolve. And of course one learns the physical manipulations of the controllers involved in doing all this.
An additional, unconscious message that one learns playing a game is that one controls what happens on the screen, unlike when watching movies or TV. Even infants quickly learn this and sit fascinated, moving the mouse and watching the screen with glee for long periods. This is “real world” learning.
What else do players learn about the “real world” at the How level? Pattern recognition, for one thing. Learning how to flip Tetris pieces has been shown to enhance “mental spatial processing” abilities, which can help kids on a “real world” non-verbal test. In fact, UCLA psychology Professor Patricia Marks Greenfield cites video game playing as a major cause of the rise in “non-verbal IQ” in the United States. 5
And the more a game’s content “simulates” anything in the real world, the more one learns about how to do things in that world. Designers of “simulation” computer and video games pride themselves on the games’ becoming ever more realistic and “lifelike.” One may not be able to learn to do everything in a computer game – there are kinesthetic cues for which you need a movable platform or a real body – but what you can learn how to do is huge, and still vastly under-explored. Can you learn to find your way around a real-life oil platform, trade financial instruments, manage a theme park, or aim a gun and be stealthy? You bet you can. And gamers often choose their games because they are interested in learning these things.
Whether one learns “physically” to do these things depends mainly on the game’s “controller” – the device(s) for giving the game input. With the mouse and keyboard, or the typical console controller (two hands, several buttons), a player is not going to be doing “real life” physical moves – the learning is mostly mental (– Good!) But game controllers, too, can be made, and in arcades often are, extremely lifelike. The exact controls of a vehicle, the playing surfaces of a musical instrument, the remote surgery tools of a doctor, can all be used to control electronic games. On a recent visit to a Tokyo game arcade, I played video games controlled by fire hoses, dog leashes, drums, guns, bicycles, hammers, typewriter keyboards, punching bags, cars, tambourines, telephones, train controls, kayak paddles, bus controls, maracas, a pool cue and even a sushi chef’s knife. In many of these games any border between game and real-life learning disappears entirely.
What is more, players of computer and video games not only learn how to do things in terms of knowing the procedures, but they also practice the skills until the learning is internalized and becomes second nature. Critic Dave Grossman 6 attributes the aiming accuracy of one young mass killer to such practice, which may or may not be the case. But just because one learns how to do something, it doesn’t mean one has learned when or whether one should do it. I will get to this later.
The How level also extends to more transferable learning by enhancing non-game-specific skills. For example, frequent game players learn how to parallel process and multi-task, because they have to in order to succeed. They learn how to take in many sources of information at once, such as the zoomed view, the overall view, the rear view mirror in a driving or flying game, and they get better at integrating these perspectives into a single world view. They learn how to incorporate peripheral information, a skill that Professor Greenfield has shown to be enhanced by computer game-playing as well. 7
What – at the How level – do kids learn about “real life” from playing, say, Pokémon? They are actually learning – unconsciously, and without thinking of it at all in those terms – how to use and manage a large database of information! This is quite useful “real-world” learning that could easily be applied to other large bodies of information such as plants, animals or geographic data – if the context were equally compelling.
How do we know the learning at the How level actually takes place? Because we can observe it. People who practice something over and over typically learn and get better.
So a player of video or computer games learns quite a bit just at this first level. But we have barely even scratched the surface. Let’s dig deeper.
Learning Level 2: Learning What
At the second level players learn about what to do in any particular game (and, equally important, what not to do). In other words they learn the rules. The rules of any game teach you what is possible and/or doable in that environment, and video and computer games are no exception. One finds out by playing, for example, whether the rules of a shooting game allow you to attack a player on your own team, or whether a simulation game allows you to do destructive (or self-destructive) acts.
Prior to the advent of electronic games, players typically learned a game’s rules before they started playing. But this isn’t true for computer and video games. Their “rules” are built in to the programming, and you learn them by trial and error as you play. In fact, the very process of game-playing can be viewed as learning to understand the “rules code,” according to Professor Sherry Turkle of MIT. 8 This aspect of games may well enhance the skill of inductive discovery, the thought process behind scientific thinking.
Another important feature of electronic games is that players can typically change the built-in rules. They do this by using the easily findable codes – known, to the dismay and misunderstanding of adults, as “cheat codes” – which are passed around from player to player via magazines, the Web, and word of mouth. What these codes really do is alter the games’ rules by giving players extra weapons, lives, power, etc. So game players learn that rules aren’t necessarily fixed, but can be altered. Is this a “real-life” lesson? How often do we hear business books exhorting managers to “change the rules of the game.”
And there’s much more that video games’ rules teach kids about “real life.” Game players are constantly comparing the rules of whatever game they are playing to what they have learned elsewhere, asking themselves “Are the rules of this game fair, accurate, etc. in terms of what I know about the world?” We know this comparison happens because games with wildly unfair or inaccurate rules get quickly identified as “bogus” and don’t get played much. If the rules of Sim City, for example, allowed a player to build a modern metropolis without electricity, no one would play it.
Game designers spend a lot of time “tweaking” the rules of their games to make them seem reasonable and believable. And players of all ages often argue heatedly about whether game rules reflect the “real world” in terms of physics (“What is the true trajectory of a missile in space?”), biology (“Could a person really sustain that hit and live?”), and human behavior (“Would an opponent actually do or say that?”)
So the rules of video and computer games force a player, no matter what his or her age, to reflect – at least subconsciously – and compare the game to what they already know about life. This is important, “real-life” learning.
Kids learn about yet another aspect of rules at the What level: “What if we break them?” Players can be heard shouting “That’s not fair!” or “You can’t do that!” at a very early game-playing age, and this is precisely what they are learning about.
So even at these first two levels there is quite a bit of learning in video and computer games – regardless of content – a great deal of which applies readily to the ”real world.” But we aren’t even close to seeing all the learning that goes on in these activities. “Level up,” as gamers say.
Learning Level 3: Learning Why
The third level is learning why. Players learn the strategy of a game as they play it. (Strategy, of course, depends on, and flows from, the rules.)
Successful game players learn that sometimes you need to attack openly, and other times stealthily. In some situations you need to horde and be selfish, in others you need to cooperate. Complex moves are more effective than simple ones. Weak pieces gain power when used as a group. Keep your guard up, be prepared, and don’t attack until you have the forces required. And be sure to reserve some of your resources for defense.
Game strategy (and tactics) are chock full of such lessons about “real life.” Like the rules, a game’s strategy needs to be “life-like” for a game to make sense, even if the characters are purely imaginary. Again, players are always making their unconscious comparisons. They know from life, for example, that a hierarchy of strength among species typically depends on size. If a smaller character can defeat a bigger one, they know he’d better have something – strength, endurance, weapons, spells – that makes him more powerful.
And now that single player games are fast being replaced by games that are multiplayer and networked, learning a computer or video game’s “strategy” increasingly comprises “learning to deal with other people.” That’s about as “real-world” as you can get.
Military officers have known for millennia that games can teach strategy, and the US military is far ahead of the curve in using video and computer games for its learning. The US Army, Air Force, Navy and Marines all use video and computer games for learning skills ranging from squad-based teamwork, to flying, to safety, to shooting, to submarining, and even to commanding units and multi-branch forces, at all ranks from recruit to senior officer. Although some of these games are custom-designed, many are used right off the shelf. The military now takes it for granted, for example, that its pilot candidates have mastered every military flight simulator game there is. What they expect is that these people have learned not so much “how” to fly a plane, but why – what are the strategies for fighting with one. And the same goes for submarines, tanks, and special forces.
And the fact that that computer games teach strategy in sports and business is not only indisputable – it’s now commonplace.
Just as in the other levels, there are also deeper Why lessons that are learned from playing computer and video games. Among these important and valuable “real-life” lessons are:


Play free online rabbit hunting games

Play free online rabbit hunting games

If you want to play free online rabbit hunting games, the good news is that your choices are varied and plentiful! There are all sorts of hunting web sites that allow you to virtually hunt any kind of game including rabbits. While rabbits are ample prey in the wild of almost any part of the United States, some people like the idea of hunting them without really killing them. That is why you should seek out sites that allow you to play free online rabbit hunting games. You get the excitement without the blood shed!

The best way to find web sites that let you play free online rabbit hunting games is to do a web search with your favorite search engine. You will find quickly that there are many sites that offer up the opportunity to hunt rabbits with just a simple download of their software. Then you can use your “mouse” to catch a “rabbit”. (We thought it was funny!) At any rate, there are all sorts of web sites that give free online hunting experiences to the online gamer, so find a site and try it out to see what you like.

While we do not endorse one web site over another, we have found a few places you might enjoy. If you want to play free online rabbit hunting games, you might want to visit some of these web sites:

Free Online Games:
Daily Free Games:
Arcade Fear:
Game Caravan:

That only scratches the surface of the amount of web sites on the World Wide Web that will allow you to play free online rabbit hunting games. There are so many more available and all you have to do is look for them. Once you find a site you might like, just take a moment to check out their screen shots and figure out what is required of your computer before you “jump right in”. If you think that site would be one you could enjoy, just download their software and start playing. Remember that you can always uninstall any software that is stored on your hard drive if you find you do not like the site. Then you can move on to another until you find one you really like.

If you enjoy rabbit hunting in the “real world”, we are willing to bet that you will enjoy sites that let you play free online rabbit hunting games as well. There are times when you just do not feel like loading up all your hunting gear and going out into the cold to hunt. That is why you should seek out places where you can play free online rabbit hunting games. Of course, there is one downfall – no rabbit for dinner!


Wholesale Video Games

Wholesale Video Games

Getting wholesale video games today gets in many rising entrepreneurial minds and in most home entertaining bargain hunting seekers-faster and easier than ever. The usual when wanting games at good cheap prices is to go to the local Sam Club and purchase one or two games at for example the $13.36-$19.86 prices that I see most often here at the states. I even see local businesses believe that the best way to get bargain cheap items is by buying wholesale from general local wholesalers and liquidation centers.

For the average businessman that does not like to do their own diligence for getting entertainment games at the greatest wholesale prices- it is fine and ok to purchase locally every week or every other month. Nothing bad with that, but is it enough if you are a wholesale addict like myself or an also entrepreneur like many of us that love playing Xbox wholesale games while getting to make thousands of dollars every month from the comfort of home and having multiple tangible business offline and online. The businesses that need the greatest sources, the greatest prices and the best wholesale business relationships for getting wholesale video games and every other entertainment and business need when it is in-demand for both your home and your consumer relationship with your business.

Today savings get harder and business indeed gets a lot more stronger but better than ever. It is of my fact, that the better wholesale sources that you get- the far better business that you will be able to get because of selling at what I love to call, cheap prices. Reality is, the majority in the wholesale business sell for the purpose of getting a 20-30% mark-up when they can get a comfortable 50-80% if having the mentality that both the home entertaining needs and online and offline business profits get made when you make the initial wholesale purchase, not when you sell the item.

Whether you end up buying real estate, DVDs, audio or what I love to sell both online and offline, games at wholesale prices-you make your profits when you buy from certain distributors and wholesalers, not when you sell. The profits are always dependent on how low you purchase and what service you ultimately provide when it comes to the sell of tangible items both locally and on the net. It is evident and clear to my wallet that the chances of selling for say: Xbox wholesale games at very cheap prices- will not depend solely on the service, image or credibility you have as a brand- but generally to the average consumer, it will be the price that you offer and low risk type of guaranteed that will have them craving for your wholesale video games business.


Gamers in the Game

Gamers in the Game

Sometimes at night, while I sleep, I dream that I am the point guard on Michael Jordan’s Chicago Bulls. Other nights, I bat cleanup for the Chicago White Sox. If that isn’t busy enough, I still often find time to quarterback Jimmy Johnson’s Dallas Cowboys.
The bad thing about my dreams: they end.
By no means am I a professional athlete. Yet almost every night, I watch myself on TV draining three pointers, hitting towering home runs, and throwing sky scraping touchdown passes with the best in the game.
I realize all my sports dreams are make believe. I live for life’s little pleasures.
The tiny light at the end of my tunnel is thanks to today’s digital technology. I can become a professional athlete by creating myself in a video game.
I’m not the only person to do it, or to have ever done it.
Joffrey Lupul is a winger for the Anaheim Mighty Ducks. In addition, he is also a featured athlete in EA Sports’ NHL 2004.
“I used to create my own player and try to make it look as much like me as possible,” said Lupul in an interview with John Gaudiosi of ESPN Gamer. “I guess now I won’t have to do that.”
Sports video games have been evolving since “Pong,” a tennis-like game where two players use long bars to defend their end of the screen from what vaguely resembles a ball. It debuted on the Atari game system in 1976. In 2003, the top-selling game of the year was EA Sports’ Madden NFL 2004, which sold over 1.3 million copies in its first week.
Unlike me, many athletes today do not need to create a digital image of themselves to be featured in a game. Today’s popular sports video games have the characteristics of all active players. Professionally licensed games even have players’ accurate height, weight, and hometown. The best games even feature individual trademarks of certain players, like Vince Carter’s classic double-handed sky point after a furious dunk, or Ichiro’s bailout first step as he swings at an inside pitch.
“When I was a little kid, everybody could do the same dunks and lay-ups,” said Jay Williams in an interview with Patrick Hruby of ESPN Gamer. Williams, formerly an NBA point guard, plays video games daily as a diversion from the rigors of rehabilitating his left leg following a 2003 motorcycle accident. “I remember last year, the game version of me was doing the same hand gestures I do.”
The NCAA prohibits endorsement by its amateur athletes, but that doesn’t mean collegiate athletes are less fortunate. All the player attributes are there, only the names are deleted to protect the unpaid.
Jason Colson is a 6’1”, 215 pound, sophomore tailback who proudly wears No. 24 at West Virginia University (WVU). In EA Sports’ NCAA Football 2005, his name has been changed to “HB #24,” but the height, weight, and class rank are all the same. When No. 24 steps into the backfield, the game player knows they are about to hand off to Mr. Colson.
“As a youngster, I never pictured myself being in a video game,” said Colson. “It’s cool playing as yourself.”
Today’s younger athletes have grown up in the video game generation. All of them have memories of playing games as kids and teens. Many still play.
“One of my favorite game players growing up was Terrell Davis in the Madden games,” remembers Kay-Jay Harris, another WVU tailback you can find in NCAA Football ’05, starring as “HB #1.” “[Davis] never looked like he was running that fast, yet no one could catch him. Our running styles are similar.”
Most athletes play video games the way most gamers play: as entertainment, for fun. In WVU’s football player lounge, a PlayStation2 (PS2) is plugged in next to the team TV. Several players take the games they play on the screen as serious as the games they play on the field.
Ray Lewis, whose spastic pre-game dances and primal, near death-causing hits on the field make him one of the most intimidating players in the NFL, is also known to be one of the most competitive video game players in the league. Lewis hates to lose at anything he does. Thanks to his competitiveness on the field and in front of the screen, Lewis became the first defensive player to be chosen as cover man for the 2005 installment of EA’s Madden NFL series in August.
Video game popularity with athletes has soared because of the free time they have in the off-season.
“[Games are] relaxing. It’s pure entertainment. This is the way you kill four, five hours,” Lewis said in an interview with Matt Wong of ESPN Gamer. “You have your boys over, you have your kids over, and you have a big tournament. We might have three TVs going.”
“I played [EA Sports’] MVP Baseball 2004 all summer long, and Rasheed Marshall and I played MarioKart on [Ninetendo] Gamecube for a week straight,” said Harris. “I could play games like that all day, 10 straight.”
Games are clearly the best cure for the off-season blues, but many athletes see the benefits video games have as recruiting tools.
“Video games can be a positive influence for younger kids, who might not have started skating yet,” said Minnesota Wild center Pierre-Marc Bouchard, in an interview with Gaudiosi. “If you get into the realism of the video games, kids might try street hockey and eventually graduate to the rink.”
The National Hockey League has been entrenched in a lockout since Sept. 16. With no end in sight, holding the interest of young fans will be crucial to its future. While it seems possible that the entire 2004-2005 season could be cancelled, fans can still find excitement by turning on their PS2.
“It’s tough to replicate the battles along the boards in video games,” said Eric Staal in an interview with Gaudiosi. Staal plays center for the NHL’s Carolina Hurricanes. “But if kids don’t know anything about hockey, are fun to play because it’s up and down action and scoring goals.”
Microsoft’s Xbox, PS2, and GameCube allow sports to be played year round. Fans can get their fix at any time of the year with a simple flip switch. Indeed, they are simulated, but the World Series can go on in the dead of winter, and hockey games can hit the ice in the scorch of summer.
For athletes, video games can help them stay entertained, or distracted, when they aren’t on the field.
For future athletes, gaming consoles provide the ultimate first step to falling in love with a sport.
Video games allow all who play to live outside themselves. Armchair quarterbacks become heroes. On the field quarterbacks get the opportunity to dominate their most hated rivals. Everyone can live out dreams in cyber world they never could on the field.


Online Games – Play With Your Children To Stop Worrying

Online Games – Play With Your Children To Stop Worrying

Regular news reports and some stray studies suggest that some online games are affecting children. Parents are worried and blame the gaming industry. This approach is similar to blame the alcohol industry if your child starts drinking or blame the tobacco industry if your child becomes a smoker. What about parental responsibility? If your child attends the best of schools and colleges and does not manage to learn, is the school solely responsible? It is becoming easy for parents to blame all outside effects that can trouble their children. Same is happening with online games. The solution lies in taking your responsibility.

Talking about online games, the varieties are many and the levels at which the games can be played are also many. As apparent, play the game with your child for some days in the beginning. Watch his/her reaction while playing the online game. Find out the violence of the game. Find out if the online game can benefit your child. Many online games can sharpen your childs skill. Rather than blaming something that your child will continue with, take responsibility and help your child learn from that. Your children will also love your togetherness. You will also spend some quality time with your children while playing online game with them..

Todays parents are becoming so busy that they have very less time for their children. Once the child stops getting parental love and affection the child tries getting joy with other activities. Society does not produce bullies for no reason. Your children are dependent on you for all their emotional support and guidance. Please give it to them. Please join them in doing what they love. Trying to order and ask them to stop will not serve your responsibility. A responsible parent has to go much beyond that. Join them and play the online games they love to play. You can easily control the time period for which they play online games and have peace of mind.


Kids learn by playing, and so the line between kids educational games, and games that are just about fun has always been a little blurry

Kids learn by playing, and so the line between kids educational games, and games that are just about fun has always been a little blurry

For example, older children educational games might have to do with math skills and concepts. Perhaps you can play bingo where you call out a math problem and the kids have to mark down if they have the answer to it or not. This type of children educational games can be a real help with getting them to learn all of their basic skills and facts. Some kids get in to learning right off the bat, but for the others, it is really an important thing for you to try to make learning fun for them. Otherwise, what is the point of it all, really?

The very best thing about using children educational games in teaching is that they allow the kids to take a sense of fun into the rest of their lives. Much too often, people grow up and start to get involved in work, and forget that life is supposed to be a good time, and that work should always blur along with play. By making sure that the kids can use children educational games whenever they want to, you ensure that they will never ever lose that passion for learning that is so crucial for a good life. And that is the most important thing, after all. If they can keep that, then they basically have it made, and that is no lie. children educational games can inspire both a life of learning, and a life of play. Don’t your kids deserve both?